Class CCSPlayerPawnBase
- Namespace
- CounterStrikeSharp.API.Core
- Assembly
- CounterStrikeSharp.API.dll
public class CCSPlayerPawnBase : CBasePlayerPawn, IEquatable<CEntityInstance>
- Inheritance
-
CCSPlayerPawnBase
- Implements
-
- Derived
-
- Inherited Members
-
Constructors
CCSPlayerPawnBase(nint)
public CCSPlayerPawnBase(nint pointer)
Parameters
pointer
nint
Properties
AccumulatedDistanceTraveled
[SchemaMember("CCSPlayerPawnBase", "m_flAccumulatedDistanceTraveled")]
public ref float AccumulatedDistanceTraveled { get; }
Property Value
- float
AddonBits
[SchemaMember("CCSPlayerPawnBase", "m_iAddonBits")]
public ref int AddonBits { get; }
Property Value
- int
AllowAutoFollowTime
[SchemaMember("CCSPlayerPawnBase", "m_allowAutoFollowTime")]
public ref float AllowAutoFollowTime { get; }
Property Value
- float
ArmorValue
[SchemaMember("CCSPlayerPawnBase", "m_ArmorValue")]
public ref int ArmorValue { get; }
Property Value
- int
BlindStartTime
[SchemaMember("CCSPlayerPawnBase", "m_blindStartTime")]
public ref float BlindStartTime { get; }
Property Value
- float
BlindUntilTime
[SchemaMember("CCSPlayerPawnBase", "m_blindUntilTime")]
public ref float BlindUntilTime { get; }
Property Value
- float
BlockingUseActionInProgress
[SchemaMember("CCSPlayerPawnBase", "m_iBlockingUseActionInProgress")]
public ref CSPlayerBlockingUseAction_t BlockingUseActionInProgress { get; }
Property Value
- CSPlayerBlockingUseAction_t
BombSiteIndex
[SchemaMember("CCSPlayerPawnBase", "m_iBombSiteIndex")]
public CEntityIndex BombSiteIndex { get; }
Property Value
- CEntityIndex
Bot
[SchemaMember("CCSPlayerPawnBase", "m_pBot")]
public CCSBot? Bot { get; }
Property Value
- CCSBot
BotAllowActive
[SchemaMember("CCSPlayerPawnBase", "m_bBotAllowActive")]
public ref bool BotAllowActive { get; }
Property Value
- bool
CTouchExpansionComponent
[SchemaMember("CCSPlayerPawnBase", "m_CTouchExpansionComponent")]
public CTouchExpansionComponent CTouchExpansionComponent { get; }
Property Value
- CTouchExpansionComponent
CanMoveDuringFreezePeriod
[SchemaMember("CCSPlayerPawnBase", "m_bCanMoveDuringFreezePeriod")]
public ref bool CanMoveDuringFreezePeriod { get; }
Property Value
- bool
ChickenIdleSoundTimer
[SchemaMember("CCSPlayerPawnBase", "m_chickenIdleSoundTimer")]
public CountdownTimer ChickenIdleSoundTimer { get; }
Property Value
- CountdownTimer
ChickenJumpSoundTimer
[SchemaMember("CCSPlayerPawnBase", "m_chickenJumpSoundTimer")]
public CountdownTimer ChickenJumpSoundTimer { get; }
Property Value
- CountdownTimer
CommittingSuicideOnTeamChange
[SchemaMember("CCSPlayerPawnBase", "m_bCommittingSuicideOnTeamChange")]
public ref bool CommittingSuicideOnTeamChange { get; }
Property Value
- bool
CurrentDeafnessFilter
[SchemaMember("CCSPlayerPawnBase", "m_currentDeafnessFilter")]
public CUtlStringToken CurrentDeafnessFilter { get; }
Property Value
- CUtlStringToken
CurrentEquipmentValue
[SchemaMember("CCSPlayerPawnBase", "m_unCurrentEquipmentValue")]
public ref ushort CurrentEquipmentValue { get; }
Property Value
- ushort
DealtDamageToEnemyMostRecentTimestamp
[SchemaMember("CCSPlayerPawnBase", "m_flDealtDamageToEnemyMostRecentTimestamp")]
public ref float DealtDamageToEnemyMostRecentTimestamp { get; }
Property Value
- float
DeathCamMusic
[SchemaMember("CCSPlayerPawnBase", "m_nDeathCamMusic")]
public ref int DeathCamMusic { get; }
Property Value
- int
DeathFlags
[SchemaMember("CCSPlayerPawnBase", "m_iDeathFlags")]
public ref int DeathFlags { get; }
Property Value
- int
DeathInfoOrigin
[SchemaMember("CCSPlayerPawnBase", "m_vecDeathInfoOrigin")]
public Vector DeathInfoOrigin { get; }
Property Value
- Vector
DeathInfoTime
[SchemaMember("CCSPlayerPawnBase", "m_flDeathInfoTime")]
public ref float DeathInfoTime { get; }
Property Value
- float
DetectedByEnemySensorTime
[SchemaMember("CCSPlayerPawnBase", "m_flDetectedByEnemySensorTime")]
public ref float DetectedByEnemySensorTime { get; }
Property Value
- float
DiedAirborne
[SchemaMember("CCSPlayerPawnBase", "m_bDiedAirborne")]
public ref bool DiedAirborne { get; }
Property Value
- bool
Direction
[SchemaMember("CCSPlayerPawnBase", "m_iDirection")]
public ref int Direction { get; }
Property Value
- int
DisplayHistoryBits
[SchemaMember("CCSPlayerPawnBase", "m_iDisplayHistoryBits")]
public ref uint DisplayHistoryBits { get; }
Property Value
- uint
EmitSoundTime
[SchemaMember("CCSPlayerPawnBase", "m_flEmitSoundTime")]
public ref float EmitSoundTime { get; }
Property Value
- float
EntitySpottedState
[SchemaMember("CCSPlayerPawnBase", "m_entitySpottedState")]
public EntitySpottedState_t EntitySpottedState { get; }
Property Value
- EntitySpottedState_t
EyeAngles
[SchemaMember("CCSPlayerPawnBase", "m_angEyeAngles")]
public QAngle EyeAngles { get; }
Property Value
- QAngle
FlashDuration
[SchemaMember("CCSPlayerPawnBase", "m_flFlashDuration")]
public ref float FlashDuration { get; }
Property Value
- float
FlashMaxAlpha
[SchemaMember("CCSPlayerPawnBase", "m_flFlashMaxAlpha")]
public ref float FlashMaxAlpha { get; }
Property Value
- float
FlinchStack
[SchemaMember("CCSPlayerPawnBase", "m_flFlinchStack")]
public ref float FlinchStack { get; }
Property Value
- float
FreezetimeEndEquipmentValue
[SchemaMember("CCSPlayerPawnBase", "m_unFreezetimeEndEquipmentValue")]
public ref ushort FreezetimeEndEquipmentValue { get; }
Property Value
- ushort
GrenadeParameterStashTime
[SchemaMember("CCSPlayerPawnBase", "m_grenadeParameterStashTime")]
public ref float GrenadeParameterStashTime { get; }
Property Value
- float
[SchemaMember("CCSPlayerPawnBase", "m_bGrenadeParametersStashed")]
public ref bool GrenadeParametersStashed { get; }
Property Value
- bool
GuardianTooFarDistFrac
[SchemaMember("CCSPlayerPawnBase", "m_flGuardianTooFarDistFrac")]
public ref float GuardianTooFarDistFrac { get; }
Property Value
- float
GunGameImmunity
[SchemaMember("CCSPlayerPawnBase", "m_bGunGameImmunity")]
public ref bool GunGameImmunity { get; }
Property Value
- bool
GunGameImmunityColor
[SchemaMember("CCSPlayerPawnBase", "m_GunGameImmunityColor")]
public Color GunGameImmunityColor { get; set; }
Property Value
- Color
HasDeathInfo
[SchemaMember("CCSPlayerPawnBase", "m_bHasDeathInfo")]
public ref bool HasDeathInfo { get; }
Property Value
- bool
HasMovedSinceSpawn
[SchemaMember("CCSPlayerPawnBase", "m_bHasMovedSinceSpawn")]
public ref bool HasMovedSinceSpawn { get; }
Property Value
- bool
HasNightVision
[SchemaMember("CCSPlayerPawnBase", "m_bHasNightVision")]
public ref bool HasNightVision { get; }
Property Value
- bool
HeadConstraintOffset
[SchemaMember("CCSPlayerPawnBase", "m_vHeadConstraintOffset")]
public Vector HeadConstraintOffset { get; }
Property Value
- Vector
HeavyAssaultSuitCooldownRemaining
[SchemaMember("CCSPlayerPawnBase", "m_nHeavyAssaultSuitCooldownRemaining")]
public ref int HeavyAssaultSuitCooldownRemaining { get; }
Property Value
- int
HideTargetID
[SchemaMember("CCSPlayerPawnBase", "m_bHideTargetID")]
public ref bool HideTargetID { get; }
Property Value
- bool
HitBodyPart
[SchemaMember("CCSPlayerPawnBase", "m_nHitBodyPart")]
public ref int HitBodyPart { get; }
Property Value
- int
HitHeading
[SchemaMember("CCSPlayerPawnBase", "m_flHitHeading")]
public ref float HitHeading { get; }
Property Value
- float
HostagesKilled
[SchemaMember("CCSPlayerPawnBase", "m_iHostagesKilled")]
public ref int HostagesKilled { get; }
Property Value
- int
Hud_MiniScoreHidden
[SchemaMember("CCSPlayerPawnBase", "m_bHud_MiniScoreHidden")]
public ref bool Hud_MiniScoreHidden { get; }
Property Value
- bool
Hud_RadarHidden
[SchemaMember("CCSPlayerPawnBase", "m_bHud_RadarHidden")]
public ref bool Hud_RadarHidden { get; }
Property Value
- bool
IgnoreLadderJumpTime
[SchemaMember("CCSPlayerPawnBase", "m_ignoreLadderJumpTime")]
public ref float IgnoreLadderJumpTime { get; }
Property Value
- float
ImmuneToGunGameDamageTime
[SchemaMember("CCSPlayerPawnBase", "m_fImmuneToGunGameDamageTime")]
public ref float ImmuneToGunGameDamageTime { get; }
Property Value
- float
InBombZoneTrigger
[SchemaMember("CCSPlayerPawnBase", "m_bInBombZoneTrigger")]
public ref bool InBombZoneTrigger { get; }
Property Value
- bool
InNoDefuseArea
[SchemaMember("CCSPlayerPawnBase", "m_bInNoDefuseArea")]
public ref bool InNoDefuseArea { get; }
Property Value
- bool
IntroCamTime
[SchemaMember("CCSPlayerPawnBase", "m_fIntroCamTime")]
public ref float IntroCamTime { get; }
Property Value
- float
InvalidSteamLogonDelayed
[SchemaMember("CCSPlayerPawnBase", "m_bInvalidSteamLogonDelayed")]
public ref bool InvalidSteamLogonDelayed { get; }
Property Value
- bool
IsDefusing
[SchemaMember("CCSPlayerPawnBase", "m_bIsDefusing")]
public ref bool IsDefusing { get; }
Property Value
- bool
IsGrabbingHostage
[SchemaMember("CCSPlayerPawnBase", "m_bIsGrabbingHostage")]
public ref bool IsGrabbingHostage { get; }
Property Value
- bool
IsScoped
[SchemaMember("CCSPlayerPawnBase", "m_bIsScoped")]
public ref bool IsScoped { get; }
Property Value
- bool
IsSpawning
[SchemaMember("CCSPlayerPawnBase", "m_bIsSpawning")]
public ref bool IsSpawning { get; }
Property Value
- bool
IsWalking
[SchemaMember("CCSPlayerPawnBase", "m_bIsWalking")]
public ref bool IsWalking { get; }
Property Value
- bool
KilledByHeadshot
[SchemaMember("CCSPlayerPawnBase", "m_bKilledByHeadshot")]
public ref bool KilledByHeadshot { get; }
Property Value
- bool
KilledByTaser
[SchemaMember("CCSPlayerPawnBase", "m_bKilledByTaser")]
public ref bool KilledByTaser { get; }
Property Value
- bool
LadderSurpressionTimer
[SchemaMember("CCSPlayerPawnBase", "m_ladderSurpressionTimer")]
public CountdownTimer LadderSurpressionTimer { get; }
Property Value
- CountdownTimer
LastAction
[SchemaMember("CCSPlayerPawnBase", "m_flLastAction")]
public ref float LastAction { get; }
Property Value
- float
LastAttackedTeammate
[SchemaMember("CCSPlayerPawnBase", "m_flLastAttackedTeammate")]
public ref float LastAttackedTeammate { get; }
Property Value
- float
LastBookmarkedPosition
[SchemaMember("CCSPlayerPawnBase", "m_vecLastBookmarkedPosition")]
public Vector LastBookmarkedPosition { get; }
Property Value
- Vector
LastBumpMineBumpTime
[SchemaMember("CCSPlayerPawnBase", "m_flLastBumpMineBumpTime")]
public ref float LastBumpMineBumpTime { get; }
Property Value
- float
LastCollisionCeiling
[SchemaMember("CCSPlayerPawnBase", "m_flLastCollisionCeiling")]
public ref float LastCollisionCeiling { get; }
Property Value
- float
LastCollisionCeilingChangeTime
[SchemaMember("CCSPlayerPawnBase", "m_flLastCollisionCeilingChangeTime")]
public ref float LastCollisionCeilingChangeTime { get; }
Property Value
- float
LastConcurrentKilled
[SchemaMember("CCSPlayerPawnBase", "m_nLastConcurrentKilled")]
public ref int LastConcurrentKilled { get; }
Property Value
- int
LastDistanceTraveledNotice
[SchemaMember("CCSPlayerPawnBase", "m_flLastDistanceTraveledNotice")]
public ref float LastDistanceTraveledNotice { get; }
Property Value
- float
LastEquippedArmorTime
[SchemaMember("CCSPlayerPawnBase", "m_flLastEquippedArmorTime")]
public ref float LastEquippedArmorTime { get; }
Property Value
- float
LastEquippedHelmetTime
[SchemaMember("CCSPlayerPawnBase", "m_flLastEquippedHelmetTime")]
public ref float LastEquippedHelmetTime { get; }
Property Value
- float
LastFriendlyFireDamageReductionRatio
[SchemaMember("CCSPlayerPawnBase", "m_flLastFriendlyFireDamageReductionRatio")]
public ref float LastFriendlyFireDamageReductionRatio { get; }
Property Value
- float
LastGivenBombTime
[SchemaMember("CCSPlayerPawnBase", "m_fLastGivenBombTime")]
public ref float LastGivenBombTime { get; }
Property Value
- float
LastGivenDefuserTime
[SchemaMember("CCSPlayerPawnBase", "m_fLastGivenDefuserTime")]
public ref float LastGivenDefuserTime { get; }
Property Value
- float
LastHealth
[SchemaMember("CCSPlayerPawnBase", "m_LastHealth")]
public ref int LastHealth { get; }
Property Value
- int
LastHitBox
[SchemaMember("CCSPlayerPawnBase", "m_LastHitBox")]
public ref int LastHitBox { get; }
Property Value
- int
LastKillerIndex
[SchemaMember("CCSPlayerPawnBase", "m_nLastKillerIndex")]
public CEntityIndex LastKillerIndex { get; }
Property Value
- CEntityIndex
LastLadderNormal
[SchemaMember("CCSPlayerPawnBase", "m_lastLadderNormal")]
public Vector LastLadderNormal { get; }
Property Value
- Vector
LastLadderPos
[SchemaMember("CCSPlayerPawnBase", "m_lastLadderPos")]
public Vector LastLadderPos { get; }
Property Value
- Vector
LastMoneyUpdateTime
[SchemaMember("CCSPlayerPawnBase", "m_flLastMoneyUpdateTime")]
public ref float LastMoneyUpdateTime { get; }
Property Value
- float
LastPickupPriority
[SchemaMember("CCSPlayerPawnBase", "m_nLastPickupPriority")]
public ref int LastPickupPriority { get; }
Property Value
- int
LastPickupPriorityTime
[SchemaMember("CCSPlayerPawnBase", "m_flLastPickupPriorityTime")]
public ref float LastPickupPriorityTime { get; }
Property Value
- float
LastStandingPos
[SchemaMember("CCSPlayerPawnBase", "m_lastStandingPos")]
public Vector LastStandingPos { get; }
Property Value
- Vector
LastWeaponFireUsercmd
[SchemaMember("CCSPlayerPawnBase", "m_iLastWeaponFireUsercmd")]
public ref int LastWeaponFireUsercmd { get; }
Property Value
- int
LowerBodyYawTarget
[SchemaMember("CCSPlayerPawnBase", "m_flLowerBodyYawTarget")]
public ref float LowerBodyYawTarget { get; }
Property Value
- float
[SchemaMember("CCSPlayerPawnBase", "m_MenuStringBuffer")]
public string MenuStringBuffer { get; set; }
Property Value
- string
MolotovDamageTime
[SchemaMember("CCSPlayerPawnBase", "m_fMolotovDamageTime")]
public ref float MolotovDamageTime { get; }
Property Value
- float
MoveState
[SchemaMember("CCSPlayerPawnBase", "m_iMoveState")]
public ref int MoveState { get; }
Property Value
- int
MyCollisionGroup
[SchemaMember("CCSPlayerPawnBase", "m_nMyCollisionGroup")]
public ref int MyCollisionGroup { get; }
Property Value
- int
NameChangeHistory
[SchemaMember("CCSPlayerPawnBase", "m_flNameChangeHistory")]
public Span<float> NameChangeHistory { get; }
Property Value
- Span<float>
NextGuardianTooFarHurtTime
[SchemaMember("CCSPlayerPawnBase", "m_flNextGuardianTooFarHurtTime")]
public ref float NextGuardianTooFarHurtTime { get; }
Property Value
- float
[SchemaMember("CCSPlayerPawnBase", "m_fNextRadarUpdateTime")]
public ref float NextRadarUpdateTime { get; }
Property Value
- float
NightVisionOn
[SchemaMember("CCSPlayerPawnBase", "m_bNightVisionOn")]
public ref bool NightVisionOn { get; }
Property Value
- bool
NumDangerZoneDamageHits
[SchemaMember("CCSPlayerPawnBase", "m_nNumDangerZoneDamageHits")]
public ref int NumDangerZoneDamageHits { get; }
Property Value
- int
NumEnemiesAtRoundStart
[SchemaMember("CCSPlayerPawnBase", "m_NumEnemiesAtRoundStart")]
public ref int NumEnemiesAtRoundStart { get; }
Property Value
- int
NumEnemiesKilledThisRound
[SchemaMember("CCSPlayerPawnBase", "m_NumEnemiesKilledThisRound")]
public ref int NumEnemiesKilledThisRound { get; }
Property Value
- int
NumEnemiesKilledThisSpawn
[SchemaMember("CCSPlayerPawnBase", "m_NumEnemiesKilledThisSpawn")]
public ref int NumEnemiesKilledThisSpawn { get; }
Property Value
- int
NumSpawns
[SchemaMember("CCSPlayerPawnBase", "m_iNumSpawns")]
public ref int NumSpawns { get; }
Property Value
- int
OriginalController
[SchemaMember("CCSPlayerPawnBase", "m_hOriginalController")]
public CHandle<CCSPlayerController> OriginalController { get; }
Property Value
- CHandle<CCSPlayerController>
Pet
[SchemaMember("CCSPlayerPawnBase", "m_hPet")]
public CHandle<CChicken> Pet { get; }
Property Value
- CHandle<CChicken>
PingServices
[SchemaMember("CCSPlayerPawnBase", "m_pPingServices")]
public CCSPlayer_PingServices? PingServices { get; }
Property Value
- CCSPlayer_PingServices
PlayerPatchEconIndices
[SchemaMember("CCSPlayerPawnBase", "m_vecPlayerPatchEconIndices")]
public Span<uint> PlayerPatchEconIndices { get; }
Property Value
- Span<uint>
PlayerState
[SchemaMember("CCSPlayerPawnBase", "m_iPlayerState")]
public ref CSPlayerState PlayerState { get; }
Property Value
- CSPlayerState
PrimaryAddon
[SchemaMember("CCSPlayerPawnBase", "m_iPrimaryAddon")]
public ref int PrimaryAddon { get; }
Property Value
- int
ProgressBarDuration
[SchemaMember("CCSPlayerPawnBase", "m_iProgressBarDuration")]
public ref int ProgressBarDuration { get; }
Property Value
- int
ProgressBarStartTime
[SchemaMember("CCSPlayerPawnBase", "m_flProgressBarStartTime")]
public ref float ProgressBarStartTime { get; }
Property Value
- float
ResetArmorNextSpawn
[SchemaMember("CCSPlayerPawnBase", "m_bResetArmorNextSpawn")]
public ref bool ResetArmorNextSpawn { get; }
Property Value
- bool
Respawning
[SchemaMember("CCSPlayerPawnBase", "m_bRespawning")]
public ref bool Respawning { get; }
Property Value
- bool
ResumeZoom
[SchemaMember("CCSPlayerPawnBase", "m_bResumeZoom")]
public ref bool ResumeZoom { get; }
Property Value
- bool
RoundStartEquipmentValue
[SchemaMember("CCSPlayerPawnBase", "m_unRoundStartEquipmentValue")]
public ref ushort RoundStartEquipmentValue { get; }
Property Value
- ushort
SecondaryAddon
[SchemaMember("CCSPlayerPawnBase", "m_iSecondaryAddon")]
public ref int SecondaryAddon { get; }
Property Value
- int
ShootAngleHistory
[SchemaMember("CCSPlayerPawnBase", "m_angShootAngleHistory")]
public Span<QAngle> ShootAngleHistory { get; }
Property Value
- Span<QAngle>
ShotsFired
[SchemaMember("CCSPlayerPawnBase", "m_iShotsFired")]
public ref int ShotsFired { get; }
Property Value
- int
ShouldHaveCash
[SchemaMember("CCSPlayerPawnBase", "m_iShouldHaveCash")]
public ref int ShouldHaveCash { get; }
Property Value
- int
SlopeDropHeight
[SchemaMember("CCSPlayerPawnBase", "m_flSlopeDropHeight")]
public ref float SlopeDropHeight { get; }
Property Value
- float
SlopeDropOffset
[SchemaMember("CCSPlayerPawnBase", "m_flSlopeDropOffset")]
public ref float SlopeDropOffset { get; }
Property Value
- float
SpotRules
[SchemaMember("CCSPlayerPawnBase", "m_nSpotRules")]
public ref int SpotRules { get; }
Property Value
- int
StashedGrenadeThrowPosition
[SchemaMember("CCSPlayerPawnBase", "m_vecStashedGrenadeThrowPosition")]
public Vector StashedGrenadeThrowPosition { get; }
Property Value
- Vector
StashedShootAngles
[SchemaMember("CCSPlayerPawnBase", "m_angStashedShootAngles")]
public QAngle StashedShootAngles { get; }
Property Value
- QAngle
StashedVelocity
[SchemaMember("CCSPlayerPawnBase", "m_vecStashedVelocity")]
public Vector StashedVelocity { get; }
Property Value
- Vector
StoredSpawnAngle
[SchemaMember("CCSPlayerPawnBase", "m_storedSpawnAngle")]
public QAngle StoredSpawnAngle { get; }
Property Value
- QAngle
StoredSpawnPosition
[SchemaMember("CCSPlayerPawnBase", "m_storedSpawnPosition")]
public Vector StoredSpawnPosition { get; }
Property Value
- Vector
Strafing
[SchemaMember("CCSPlayerPawnBase", "m_bStrafing")]
public ref bool Strafing { get; }
Property Value
- bool
SurvivalTeamNumber
[SchemaMember("CCSPlayerPawnBase", "m_nSurvivalTeamNumber")]
public ref int SurvivalTeamNumber { get; }
Property Value
- int
ThirdPersonHeading
[SchemaMember("CCSPlayerPawnBase", "m_thirdPersonHeading")]
public QAngle ThirdPersonHeading { get; }
Property Value
- QAngle
ThrowPositionHistory
[SchemaMember("CCSPlayerPawnBase", "m_vecThrowPositionHistory")]
public Span<Vector> ThrowPositionHistory { get; }
Property Value
- Span<Vector>
TotalBulletForce
[SchemaMember("CCSPlayerPawnBase", "m_vecTotalBulletForce")]
public Vector TotalBulletForce { get; }
Property Value
- Vector
VCollisionInitted
[SchemaMember("CCSPlayerPawnBase", "m_bVCollisionInitted")]
public ref bool VCollisionInitted { get; }
Property Value
- bool
VelocityHistory
[SchemaMember("CCSPlayerPawnBase", "m_vecVelocityHistory")]
public Span<Vector> VelocityHistory { get; }
Property Value
- Span<Vector>
VelocityModifier
[SchemaMember("CCSPlayerPawnBase", "m_flVelocityModifier")]
public ref float VelocityModifier { get; }
Property Value
- float
ViewModelServices
[SchemaMember("CCSPlayerPawnBase", "m_pViewModelServices")]
public CPlayer_ViewModelServices? ViewModelServices { get; }
Property Value
- CPlayer_ViewModelServices
WaitForNoAttack
[SchemaMember("CCSPlayerPawnBase", "m_bWaitForNoAttack")]
public ref bool WaitForNoAttack { get; }
Property Value
- bool
WasInBombZoneTrigger
[SchemaMember("CCSPlayerPawnBase", "m_bWasInBombZoneTrigger")]
public ref bool WasInBombZoneTrigger { get; }
Property Value
- bool
WasNotKilledNaturally
[SchemaMember("CCSPlayerPawnBase", "m_wasNotKilledNaturally")]
public ref bool WasNotKilledNaturally { get; }
Property Value
- bool
WhichBombZone
[SchemaMember("CCSPlayerPawnBase", "m_nWhichBombZone")]
public ref int WhichBombZone { get; }
Property Value
- int