Table of Contents

Class CCSPlayerPawnBase

Namespace
CounterStrikeSharp.API.Core
Assembly
CounterStrikeSharp.API.dll
public class CCSPlayerPawnBase : CBasePlayerPawn, IEquatable<CEntityInstance>
Inheritance
CCSPlayerPawnBase
Implements
Derived
Inherited Members

Constructors

CCSPlayerPawnBase(nint)

public CCSPlayerPawnBase(nint pointer)

Parameters

pointer nint

Properties

AccumulatedDistanceTraveled

[SchemaMember("CCSPlayerPawnBase", "m_flAccumulatedDistanceTraveled")]
public ref float AccumulatedDistanceTraveled { get; }

Property Value

float

AddonBits

[SchemaMember("CCSPlayerPawnBase", "m_iAddonBits")]
public ref int AddonBits { get; }

Property Value

int

AllowAutoFollowTime

[SchemaMember("CCSPlayerPawnBase", "m_allowAutoFollowTime")]
public ref float AllowAutoFollowTime { get; }

Property Value

float

ArmorValue

[SchemaMember("CCSPlayerPawnBase", "m_ArmorValue")]
public ref int ArmorValue { get; }

Property Value

int

BlindStartTime

[SchemaMember("CCSPlayerPawnBase", "m_blindStartTime")]
public ref float BlindStartTime { get; }

Property Value

float

BlindUntilTime

[SchemaMember("CCSPlayerPawnBase", "m_blindUntilTime")]
public ref float BlindUntilTime { get; }

Property Value

float

BlockingUseActionInProgress

[SchemaMember("CCSPlayerPawnBase", "m_iBlockingUseActionInProgress")]
public ref CSPlayerBlockingUseAction_t BlockingUseActionInProgress { get; }

Property Value

CSPlayerBlockingUseAction_t

BombSiteIndex

[SchemaMember("CCSPlayerPawnBase", "m_iBombSiteIndex")]
public CEntityIndex BombSiteIndex { get; }

Property Value

CEntityIndex

Bot

[SchemaMember("CCSPlayerPawnBase", "m_pBot")]
public CCSBot? Bot { get; }

Property Value

CCSBot

BotAllowActive

[SchemaMember("CCSPlayerPawnBase", "m_bBotAllowActive")]
public ref bool BotAllowActive { get; }

Property Value

bool

CTouchExpansionComponent

[SchemaMember("CCSPlayerPawnBase", "m_CTouchExpansionComponent")]
public CTouchExpansionComponent CTouchExpansionComponent { get; }

Property Value

CTouchExpansionComponent

CanMoveDuringFreezePeriod

[SchemaMember("CCSPlayerPawnBase", "m_bCanMoveDuringFreezePeriod")]
public ref bool CanMoveDuringFreezePeriod { get; }

Property Value

bool

ChickenIdleSoundTimer

[SchemaMember("CCSPlayerPawnBase", "m_chickenIdleSoundTimer")]
public CountdownTimer ChickenIdleSoundTimer { get; }

Property Value

CountdownTimer

ChickenJumpSoundTimer

[SchemaMember("CCSPlayerPawnBase", "m_chickenJumpSoundTimer")]
public CountdownTimer ChickenJumpSoundTimer { get; }

Property Value

CountdownTimer

CommittingSuicideOnTeamChange

[SchemaMember("CCSPlayerPawnBase", "m_bCommittingSuicideOnTeamChange")]
public ref bool CommittingSuicideOnTeamChange { get; }

Property Value

bool

CurrentDeafnessFilter

[SchemaMember("CCSPlayerPawnBase", "m_currentDeafnessFilter")]
public CUtlStringToken CurrentDeafnessFilter { get; }

Property Value

CUtlStringToken

CurrentEquipmentValue

[SchemaMember("CCSPlayerPawnBase", "m_unCurrentEquipmentValue")]
public ref ushort CurrentEquipmentValue { get; }

Property Value

ushort

DealtDamageToEnemyMostRecentTimestamp

[SchemaMember("CCSPlayerPawnBase", "m_flDealtDamageToEnemyMostRecentTimestamp")]
public ref float DealtDamageToEnemyMostRecentTimestamp { get; }

Property Value

float

DeathCamMusic

[SchemaMember("CCSPlayerPawnBase", "m_nDeathCamMusic")]
public ref int DeathCamMusic { get; }

Property Value

int

DeathFlags

[SchemaMember("CCSPlayerPawnBase", "m_iDeathFlags")]
public ref int DeathFlags { get; }

Property Value

int

DeathInfoOrigin

[SchemaMember("CCSPlayerPawnBase", "m_vecDeathInfoOrigin")]
public Vector DeathInfoOrigin { get; }

Property Value

Vector

DeathInfoTime

[SchemaMember("CCSPlayerPawnBase", "m_flDeathInfoTime")]
public ref float DeathInfoTime { get; }

Property Value

float

DetectedByEnemySensorTime

[SchemaMember("CCSPlayerPawnBase", "m_flDetectedByEnemySensorTime")]
public ref float DetectedByEnemySensorTime { get; }

Property Value

float

DiedAirborne

[SchemaMember("CCSPlayerPawnBase", "m_bDiedAirborne")]
public ref bool DiedAirborne { get; }

Property Value

bool

Direction

[SchemaMember("CCSPlayerPawnBase", "m_iDirection")]
public ref int Direction { get; }

Property Value

int

DisplayHistoryBits

[SchemaMember("CCSPlayerPawnBase", "m_iDisplayHistoryBits")]
public ref uint DisplayHistoryBits { get; }

Property Value

uint

EmitSoundTime

[SchemaMember("CCSPlayerPawnBase", "m_flEmitSoundTime")]
public ref float EmitSoundTime { get; }

Property Value

float

EntitySpottedState

[SchemaMember("CCSPlayerPawnBase", "m_entitySpottedState")]
public EntitySpottedState_t EntitySpottedState { get; }

Property Value

EntitySpottedState_t

EyeAngles

[SchemaMember("CCSPlayerPawnBase", "m_angEyeAngles")]
public QAngle EyeAngles { get; }

Property Value

QAngle

FlashDuration

[SchemaMember("CCSPlayerPawnBase", "m_flFlashDuration")]
public ref float FlashDuration { get; }

Property Value

float

FlashMaxAlpha

[SchemaMember("CCSPlayerPawnBase", "m_flFlashMaxAlpha")]
public ref float FlashMaxAlpha { get; }

Property Value

float

FlinchStack

[SchemaMember("CCSPlayerPawnBase", "m_flFlinchStack")]
public ref float FlinchStack { get; }

Property Value

float

FreezetimeEndEquipmentValue

[SchemaMember("CCSPlayerPawnBase", "m_unFreezetimeEndEquipmentValue")]
public ref ushort FreezetimeEndEquipmentValue { get; }

Property Value

ushort

GrenadeParameterStashTime

[SchemaMember("CCSPlayerPawnBase", "m_grenadeParameterStashTime")]
public ref float GrenadeParameterStashTime { get; }

Property Value

float

GrenadeParametersStashed

[SchemaMember("CCSPlayerPawnBase", "m_bGrenadeParametersStashed")]
public ref bool GrenadeParametersStashed { get; }

Property Value

bool

GuardianTooFarDistFrac

[SchemaMember("CCSPlayerPawnBase", "m_flGuardianTooFarDistFrac")]
public ref float GuardianTooFarDistFrac { get; }

Property Value

float

GunGameImmunity

[SchemaMember("CCSPlayerPawnBase", "m_bGunGameImmunity")]
public ref bool GunGameImmunity { get; }

Property Value

bool

GunGameImmunityColor

[SchemaMember("CCSPlayerPawnBase", "m_GunGameImmunityColor")]
public Color GunGameImmunityColor { get; set; }

Property Value

Color

HasDeathInfo

[SchemaMember("CCSPlayerPawnBase", "m_bHasDeathInfo")]
public ref bool HasDeathInfo { get; }

Property Value

bool

HasMovedSinceSpawn

[SchemaMember("CCSPlayerPawnBase", "m_bHasMovedSinceSpawn")]
public ref bool HasMovedSinceSpawn { get; }

Property Value

bool

HasNightVision

[SchemaMember("CCSPlayerPawnBase", "m_bHasNightVision")]
public ref bool HasNightVision { get; }

Property Value

bool

HeadConstraintOffset

[SchemaMember("CCSPlayerPawnBase", "m_vHeadConstraintOffset")]
public Vector HeadConstraintOffset { get; }

Property Value

Vector

HeavyAssaultSuitCooldownRemaining

[SchemaMember("CCSPlayerPawnBase", "m_nHeavyAssaultSuitCooldownRemaining")]
public ref int HeavyAssaultSuitCooldownRemaining { get; }

Property Value

int

HideTargetID

[SchemaMember("CCSPlayerPawnBase", "m_bHideTargetID")]
public ref bool HideTargetID { get; }

Property Value

bool

HitBodyPart

[SchemaMember("CCSPlayerPawnBase", "m_nHitBodyPart")]
public ref int HitBodyPart { get; }

Property Value

int

HitHeading

[SchemaMember("CCSPlayerPawnBase", "m_flHitHeading")]
public ref float HitHeading { get; }

Property Value

float

HostagesKilled

[SchemaMember("CCSPlayerPawnBase", "m_iHostagesKilled")]
public ref int HostagesKilled { get; }

Property Value

int

Hud_MiniScoreHidden

[SchemaMember("CCSPlayerPawnBase", "m_bHud_MiniScoreHidden")]
public ref bool Hud_MiniScoreHidden { get; }

Property Value

bool

Hud_RadarHidden

[SchemaMember("CCSPlayerPawnBase", "m_bHud_RadarHidden")]
public ref bool Hud_RadarHidden { get; }

Property Value

bool

IgnoreLadderJumpTime

[SchemaMember("CCSPlayerPawnBase", "m_ignoreLadderJumpTime")]
public ref float IgnoreLadderJumpTime { get; }

Property Value

float

ImmuneToGunGameDamageTime

[SchemaMember("CCSPlayerPawnBase", "m_fImmuneToGunGameDamageTime")]
public ref float ImmuneToGunGameDamageTime { get; }

Property Value

float

InBombZoneTrigger

[SchemaMember("CCSPlayerPawnBase", "m_bInBombZoneTrigger")]
public ref bool InBombZoneTrigger { get; }

Property Value

bool

InNoDefuseArea

[SchemaMember("CCSPlayerPawnBase", "m_bInNoDefuseArea")]
public ref bool InNoDefuseArea { get; }

Property Value

bool

IntroCamTime

[SchemaMember("CCSPlayerPawnBase", "m_fIntroCamTime")]
public ref float IntroCamTime { get; }

Property Value

float

InvalidSteamLogonDelayed

[SchemaMember("CCSPlayerPawnBase", "m_bInvalidSteamLogonDelayed")]
public ref bool InvalidSteamLogonDelayed { get; }

Property Value

bool

IsDefusing

[SchemaMember("CCSPlayerPawnBase", "m_bIsDefusing")]
public ref bool IsDefusing { get; }

Property Value

bool

IsGrabbingHostage

[SchemaMember("CCSPlayerPawnBase", "m_bIsGrabbingHostage")]
public ref bool IsGrabbingHostage { get; }

Property Value

bool

IsScoped

[SchemaMember("CCSPlayerPawnBase", "m_bIsScoped")]
public ref bool IsScoped { get; }

Property Value

bool

IsSpawning

[SchemaMember("CCSPlayerPawnBase", "m_bIsSpawning")]
public ref bool IsSpawning { get; }

Property Value

bool

IsWalking

[SchemaMember("CCSPlayerPawnBase", "m_bIsWalking")]
public ref bool IsWalking { get; }

Property Value

bool

KilledByHeadshot

[SchemaMember("CCSPlayerPawnBase", "m_bKilledByHeadshot")]
public ref bool KilledByHeadshot { get; }

Property Value

bool

KilledByTaser

[SchemaMember("CCSPlayerPawnBase", "m_bKilledByTaser")]
public ref bool KilledByTaser { get; }

Property Value

bool

LadderSurpressionTimer

[SchemaMember("CCSPlayerPawnBase", "m_ladderSurpressionTimer")]
public CountdownTimer LadderSurpressionTimer { get; }

Property Value

CountdownTimer

LastAction

[SchemaMember("CCSPlayerPawnBase", "m_flLastAction")]
public ref float LastAction { get; }

Property Value

float

LastAttackedTeammate

[SchemaMember("CCSPlayerPawnBase", "m_flLastAttackedTeammate")]
public ref float LastAttackedTeammate { get; }

Property Value

float

LastBookmarkedPosition

[SchemaMember("CCSPlayerPawnBase", "m_vecLastBookmarkedPosition")]
public Vector LastBookmarkedPosition { get; }

Property Value

Vector

LastBumpMineBumpTime

[SchemaMember("CCSPlayerPawnBase", "m_flLastBumpMineBumpTime")]
public ref float LastBumpMineBumpTime { get; }

Property Value

float

LastCollisionCeiling

[SchemaMember("CCSPlayerPawnBase", "m_flLastCollisionCeiling")]
public ref float LastCollisionCeiling { get; }

Property Value

float

LastCollisionCeilingChangeTime

[SchemaMember("CCSPlayerPawnBase", "m_flLastCollisionCeilingChangeTime")]
public ref float LastCollisionCeilingChangeTime { get; }

Property Value

float

LastConcurrentKilled

[SchemaMember("CCSPlayerPawnBase", "m_nLastConcurrentKilled")]
public ref int LastConcurrentKilled { get; }

Property Value

int

LastDistanceTraveledNotice

[SchemaMember("CCSPlayerPawnBase", "m_flLastDistanceTraveledNotice")]
public ref float LastDistanceTraveledNotice { get; }

Property Value

float

LastEquippedArmorTime

[SchemaMember("CCSPlayerPawnBase", "m_flLastEquippedArmorTime")]
public ref float LastEquippedArmorTime { get; }

Property Value

float

LastEquippedHelmetTime

[SchemaMember("CCSPlayerPawnBase", "m_flLastEquippedHelmetTime")]
public ref float LastEquippedHelmetTime { get; }

Property Value

float

LastFriendlyFireDamageReductionRatio

[SchemaMember("CCSPlayerPawnBase", "m_flLastFriendlyFireDamageReductionRatio")]
public ref float LastFriendlyFireDamageReductionRatio { get; }

Property Value

float

LastGivenBombTime

[SchemaMember("CCSPlayerPawnBase", "m_fLastGivenBombTime")]
public ref float LastGivenBombTime { get; }

Property Value

float

LastGivenDefuserTime

[SchemaMember("CCSPlayerPawnBase", "m_fLastGivenDefuserTime")]
public ref float LastGivenDefuserTime { get; }

Property Value

float

LastHealth

[SchemaMember("CCSPlayerPawnBase", "m_LastHealth")]
public ref int LastHealth { get; }

Property Value

int

LastHitBox

[SchemaMember("CCSPlayerPawnBase", "m_LastHitBox")]
public ref int LastHitBox { get; }

Property Value

int

LastKillerIndex

[SchemaMember("CCSPlayerPawnBase", "m_nLastKillerIndex")]
public CEntityIndex LastKillerIndex { get; }

Property Value

CEntityIndex

LastLadderNormal

[SchemaMember("CCSPlayerPawnBase", "m_lastLadderNormal")]
public Vector LastLadderNormal { get; }

Property Value

Vector

LastLadderPos

[SchemaMember("CCSPlayerPawnBase", "m_lastLadderPos")]
public Vector LastLadderPos { get; }

Property Value

Vector

LastMoneyUpdateTime

[SchemaMember("CCSPlayerPawnBase", "m_flLastMoneyUpdateTime")]
public ref float LastMoneyUpdateTime { get; }

Property Value

float

LastPickupPriority

[SchemaMember("CCSPlayerPawnBase", "m_nLastPickupPriority")]
public ref int LastPickupPriority { get; }

Property Value

int

LastPickupPriorityTime

[SchemaMember("CCSPlayerPawnBase", "m_flLastPickupPriorityTime")]
public ref float LastPickupPriorityTime { get; }

Property Value

float

LastStandingPos

[SchemaMember("CCSPlayerPawnBase", "m_lastStandingPos")]
public Vector LastStandingPos { get; }

Property Value

Vector

LastWeaponFireUsercmd

[SchemaMember("CCSPlayerPawnBase", "m_iLastWeaponFireUsercmd")]
public ref int LastWeaponFireUsercmd { get; }

Property Value

int

LowerBodyYawTarget

[SchemaMember("CCSPlayerPawnBase", "m_flLowerBodyYawTarget")]
public ref float LowerBodyYawTarget { get; }

Property Value

float

MenuStringBuffer

[SchemaMember("CCSPlayerPawnBase", "m_MenuStringBuffer")]
public string MenuStringBuffer { get; set; }

Property Value

string

MolotovDamageTime

[SchemaMember("CCSPlayerPawnBase", "m_fMolotovDamageTime")]
public ref float MolotovDamageTime { get; }

Property Value

float

MoveState

[SchemaMember("CCSPlayerPawnBase", "m_iMoveState")]
public ref int MoveState { get; }

Property Value

int

MyCollisionGroup

[SchemaMember("CCSPlayerPawnBase", "m_nMyCollisionGroup")]
public ref int MyCollisionGroup { get; }

Property Value

int

NameChangeHistory

[SchemaMember("CCSPlayerPawnBase", "m_flNameChangeHistory")]
public Span<float> NameChangeHistory { get; }

Property Value

Span<float>

NextGuardianTooFarHurtTime

[SchemaMember("CCSPlayerPawnBase", "m_flNextGuardianTooFarHurtTime")]
public ref float NextGuardianTooFarHurtTime { get; }

Property Value

float

NextRadarUpdateTime

[SchemaMember("CCSPlayerPawnBase", "m_fNextRadarUpdateTime")]
public ref float NextRadarUpdateTime { get; }

Property Value

float

NightVisionOn

[SchemaMember("CCSPlayerPawnBase", "m_bNightVisionOn")]
public ref bool NightVisionOn { get; }

Property Value

bool

NumDangerZoneDamageHits

[SchemaMember("CCSPlayerPawnBase", "m_nNumDangerZoneDamageHits")]
public ref int NumDangerZoneDamageHits { get; }

Property Value

int

NumEnemiesAtRoundStart

[SchemaMember("CCSPlayerPawnBase", "m_NumEnemiesAtRoundStart")]
public ref int NumEnemiesAtRoundStart { get; }

Property Value

int

NumEnemiesKilledThisRound

[SchemaMember("CCSPlayerPawnBase", "m_NumEnemiesKilledThisRound")]
public ref int NumEnemiesKilledThisRound { get; }

Property Value

int

NumEnemiesKilledThisSpawn

[SchemaMember("CCSPlayerPawnBase", "m_NumEnemiesKilledThisSpawn")]
public ref int NumEnemiesKilledThisSpawn { get; }

Property Value

int

NumSpawns

[SchemaMember("CCSPlayerPawnBase", "m_iNumSpawns")]
public ref int NumSpawns { get; }

Property Value

int

OriginalController

[SchemaMember("CCSPlayerPawnBase", "m_hOriginalController")]
public CHandle<CCSPlayerController> OriginalController { get; }

Property Value

CHandle<CCSPlayerController>

Pet

[SchemaMember("CCSPlayerPawnBase", "m_hPet")]
public CHandle<CChicken> Pet { get; }

Property Value

CHandle<CChicken>

PingServices

[SchemaMember("CCSPlayerPawnBase", "m_pPingServices")]
public CCSPlayer_PingServices? PingServices { get; }

Property Value

CCSPlayer_PingServices

PlayerPatchEconIndices

[SchemaMember("CCSPlayerPawnBase", "m_vecPlayerPatchEconIndices")]
public Span<uint> PlayerPatchEconIndices { get; }

Property Value

Span<uint>

PlayerState

[SchemaMember("CCSPlayerPawnBase", "m_iPlayerState")]
public ref CSPlayerState PlayerState { get; }

Property Value

CSPlayerState

PrimaryAddon

[SchemaMember("CCSPlayerPawnBase", "m_iPrimaryAddon")]
public ref int PrimaryAddon { get; }

Property Value

int

ProgressBarDuration

[SchemaMember("CCSPlayerPawnBase", "m_iProgressBarDuration")]
public ref int ProgressBarDuration { get; }

Property Value

int

ProgressBarStartTime

[SchemaMember("CCSPlayerPawnBase", "m_flProgressBarStartTime")]
public ref float ProgressBarStartTime { get; }

Property Value

float

ResetArmorNextSpawn

[SchemaMember("CCSPlayerPawnBase", "m_bResetArmorNextSpawn")]
public ref bool ResetArmorNextSpawn { get; }

Property Value

bool

Respawning

[SchemaMember("CCSPlayerPawnBase", "m_bRespawning")]
public ref bool Respawning { get; }

Property Value

bool

ResumeZoom

[SchemaMember("CCSPlayerPawnBase", "m_bResumeZoom")]
public ref bool ResumeZoom { get; }

Property Value

bool

RoundStartEquipmentValue

[SchemaMember("CCSPlayerPawnBase", "m_unRoundStartEquipmentValue")]
public ref ushort RoundStartEquipmentValue { get; }

Property Value

ushort

SecondaryAddon

[SchemaMember("CCSPlayerPawnBase", "m_iSecondaryAddon")]
public ref int SecondaryAddon { get; }

Property Value

int

ShootAngleHistory

[SchemaMember("CCSPlayerPawnBase", "m_angShootAngleHistory")]
public Span<QAngle> ShootAngleHistory { get; }

Property Value

Span<QAngle>

ShotsFired

[SchemaMember("CCSPlayerPawnBase", "m_iShotsFired")]
public ref int ShotsFired { get; }

Property Value

int

ShouldHaveCash

[SchemaMember("CCSPlayerPawnBase", "m_iShouldHaveCash")]
public ref int ShouldHaveCash { get; }

Property Value

int

SlopeDropHeight

[SchemaMember("CCSPlayerPawnBase", "m_flSlopeDropHeight")]
public ref float SlopeDropHeight { get; }

Property Value

float

SlopeDropOffset

[SchemaMember("CCSPlayerPawnBase", "m_flSlopeDropOffset")]
public ref float SlopeDropOffset { get; }

Property Value

float

SpotRules

[SchemaMember("CCSPlayerPawnBase", "m_nSpotRules")]
public ref int SpotRules { get; }

Property Value

int

StashedGrenadeThrowPosition

[SchemaMember("CCSPlayerPawnBase", "m_vecStashedGrenadeThrowPosition")]
public Vector StashedGrenadeThrowPosition { get; }

Property Value

Vector

StashedShootAngles

[SchemaMember("CCSPlayerPawnBase", "m_angStashedShootAngles")]
public QAngle StashedShootAngles { get; }

Property Value

QAngle

StashedVelocity

[SchemaMember("CCSPlayerPawnBase", "m_vecStashedVelocity")]
public Vector StashedVelocity { get; }

Property Value

Vector

StoredSpawnAngle

[SchemaMember("CCSPlayerPawnBase", "m_storedSpawnAngle")]
public QAngle StoredSpawnAngle { get; }

Property Value

QAngle

StoredSpawnPosition

[SchemaMember("CCSPlayerPawnBase", "m_storedSpawnPosition")]
public Vector StoredSpawnPosition { get; }

Property Value

Vector

Strafing

[SchemaMember("CCSPlayerPawnBase", "m_bStrafing")]
public ref bool Strafing { get; }

Property Value

bool

SurvivalTeamNumber

[SchemaMember("CCSPlayerPawnBase", "m_nSurvivalTeamNumber")]
public ref int SurvivalTeamNumber { get; }

Property Value

int

ThirdPersonHeading

[SchemaMember("CCSPlayerPawnBase", "m_thirdPersonHeading")]
public QAngle ThirdPersonHeading { get; }

Property Value

QAngle

ThrowPositionHistory

[SchemaMember("CCSPlayerPawnBase", "m_vecThrowPositionHistory")]
public Span<Vector> ThrowPositionHistory { get; }

Property Value

Span<Vector>

TotalBulletForce

[SchemaMember("CCSPlayerPawnBase", "m_vecTotalBulletForce")]
public Vector TotalBulletForce { get; }

Property Value

Vector

VCollisionInitted

[SchemaMember("CCSPlayerPawnBase", "m_bVCollisionInitted")]
public ref bool VCollisionInitted { get; }

Property Value

bool

VelocityHistory

[SchemaMember("CCSPlayerPawnBase", "m_vecVelocityHistory")]
public Span<Vector> VelocityHistory { get; }

Property Value

Span<Vector>

VelocityModifier

[SchemaMember("CCSPlayerPawnBase", "m_flVelocityModifier")]
public ref float VelocityModifier { get; }

Property Value

float

ViewModelServices

[SchemaMember("CCSPlayerPawnBase", "m_pViewModelServices")]
public CPlayer_ViewModelServices? ViewModelServices { get; }

Property Value

CPlayer_ViewModelServices

WaitForNoAttack

[SchemaMember("CCSPlayerPawnBase", "m_bWaitForNoAttack")]
public ref bool WaitForNoAttack { get; }

Property Value

bool

WasInBombZoneTrigger

[SchemaMember("CCSPlayerPawnBase", "m_bWasInBombZoneTrigger")]
public ref bool WasInBombZoneTrigger { get; }

Property Value

bool

WasNotKilledNaturally

[SchemaMember("CCSPlayerPawnBase", "m_wasNotKilledNaturally")]
public ref bool WasNotKilledNaturally { get; }

Property Value

bool

WhichBombZone

[SchemaMember("CCSPlayerPawnBase", "m_nWhichBombZone")]
public ref int WhichBombZone { get; }

Property Value

int